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Thursday, June 14, 2012

Making a turbulence fall off along a strand


Got a Comment from Chris on fall offs for turbulence, Sorry for the late replay been hectic at work(and diablo :D)

But anyway, straight to it then.

Bring into your Ice Tree the TF_Frizz_Strands_by_Turbulence node, it looks like this:

Strand Turbulence ICE/SoftIMAGE
*click to make bigger*


Now to add the fall off you will have to go inside the compound and add the following nodes:


Fall off along Strand
*click to make bigger*

Basically what you are doing is multiplying the turbulence with the fcurve, where its value is zero there will be no turbulence, where the value is 1(1.5) there will be turbulence.


Rescale with a curve Fall off along a strand ICE/SOFTIMAGE
*click to make bigger*


So before the fall off it looked like-----

Strands in ice with Turbulence
*click to make bigger*


And after ------

Ice Strands With Turbulence that Falls off along the strand
*click to make bigger*


Hope that helps with your project Chris :D

Cool Post from the Simon


Alo blog,

just a link to my friend Simons blog, quite a cool post he put up

http://vinyldevelopment.wordpress.com/2012/06/12/debugging-your-rigs-scene/


:D